Take the conn.
Enterprise-D Flight Deck
A starship flight and tactical simulator. Scan anomalies, rescue derelicts, beam people around, blow things up. Fly the ship yourself, or let the crew do it for you, Captain Lazy.
Origin story
Born September 10, 2026 · 37 days old
Why
I wanted to play an old Star Trek game. It doesn't exist anymore. The Windows version survives, but those things never run well on a Mac, and the juice wasn't worth the squeeze.
So I tried the online Star Trek games. I'm not a big gamer. The few I found were restrictive, stingy with free resources, and confusing. I just wanted to admire the Enterprise. Fly around. Fly it myself, or put it on autopilot and let the crew do the work.
On September 10, 2026, I decided to build my own.
How
The game became the experiment. Could someone who doesn't write code direct AI to build something truly complex, then test it, debug it from its own flight logs, and keep piling on features without losing control?
I set the direction and wrote the specs. I played every build and read the telemetry. ChatGPT and Codex wrote the code. Claude and Gemini reviewed each build independently before release. Saucer separation, fleet behavior, docking, mobile controls and far too many edge cases came out of that loop.
Turns out, yes. Build 110, day 37.
Unofficial, non-commercial fan project. Not affiliated with or endorsed by Paramount or CBS Studios.

